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Decided to change priorities I've been drawing seriously, every day, researching and learning everything I can about the subject for about 3.5 years. My goal is to earn minimum wage by end of 2020. Here it's about $300/month. It's an ambitious goal, but doable. My main plan is to land a job as a 2d concept artist for a videogame company. I personally know people that can sustain themselves doing that job. I've talked to people on artstation (a platform where artists put up their porfolios and employers look for talent, I recommend you guys to check that page 'cause the art there is awe inspiring, and is behind the scenes of a lot of popular movies and videogames out there), and I know what I need to get the job (being good and fast, meeting deadlines on time and having good comunication/teamwork skills... like on any other job). Meanwhile, I will build a following/personal brand so I can become self employed and earn a passive income selling exclusive content using a platform like patreon (photoshop brushes, prints, tutorials, nsfw artwork, etc), but I know it will take much more time. The reason behind the title of the log is that my goal isn't actually to build a business, but to get a very specific job that has affinity with what I like to do. If I need some money I might do a side job that doesn't take too much time (preferably online)
Meanwhile, I will keep organically killing approach anxiety, doing real approaches and getting laid, but it won't be my number one goal. Also, I will keep improving my looks, I am 69.5kg at 11%bf right now, I want to get leaner and more muscular. Also, tattoos and quality clothes. Social circle wise, I believe that I don't enjoy it (I don't like drinking, being up late, etc. I'm an old fart) and I feel it is superficial, I'll focus more on meeting people and girls with my similar interests. College is already a good starting point, but I can know more artsy type of girls by going to gallery and museum events and things like that.
Hustle: crafting my skills as much as I can (6 focused hours a day) but also doing real projects (not just practice) and posting on social media (instagram, artstation, facebook LevelUp group, faceboo Ten thousand hours group, etc) CONSISTENTLY.
Networking with other artists.
I might do portraits on the street or something.
Girls: Going out of my house, bring a sketchbook and go to a cafe or bar or something. Talk to as many girls as humanly/psychologically possible.. If I can bring ONE really hot girl to my bed, I will consider the year a win.
Gym:going 3x times a week and eat a caloric surplus or deficit, depending on my goals.
To wrap this up, I believe that both having low and high standards are issues. Sometimes people have unrealistic dreams, but other times people just sell themselves too short because they've been brainwashed to be obedient and beta and not always settling for less is the best thing to do.
Approached 0 chicks, I love 30 min from downtown so I need to schedule specific time to approach and that sucks
Work 2h on a side project that's more likely to give me money in the short term
Overall productivity: 8/10
Drawing: 3h. Although not much real work, just inking/cleaning up sketches.
Didn't work on side project.
Sent an application to 10 bars. Getting a job as a server at night will help me to do social circle game or at the very least develop swag factor (if such a thing exists, although I suspect the swag factor series is one of those entertaining posts that Chris wrote when he was trippin. Of course a large social circle is a way to warm approach girls without approaching them and is logistically efficient, cause it filters out the girls that aren't dtf. But are the behaviors you internalize by being part of a clique something that helps with cold approach? I highly doubt it and the consensus here is that it doesn't).
If anything, I will earns few bucks and experience in the real world. If I don't like it I can quit. I have been wanting a tattoo for sooo long but I don't have the money. Even 1/3 of minimum wage is enough to pay for it.
Did one approach. I'm having less approach anxiety but the hardest part for me is schedule time for approaching, I feel like it is a waste of time, specially when you approach 30 girls and get 1 number. I've been thinking a lot about the Pareto principle. At any given time, a huge minority of the girls will give you the vast majority of the pleasure (actually getting laid). I wish there was a way to easily telling sexually available girls from sexually unavailable ones. Approaching unavailable girls feels like a waste of time and energy (which, for me, due to various undiagnosed health and mental issues, is very very scarce). I used to enjoy the interactions but now I don't. I only enjoy the adrenaline rush of breaking social rules.
Chilling with friends: 5h
Approached 9 girls in 90 min, one instagram. I actually did more approaches but didnt count them cause they were very instantaneous rejections from girls that were unlikely to be available (milfs, I can't see the ages from far away. should wear contacts).
Right now my mentality is I will do anything necessary to have sex with this type of girl so I don't care how many girls I have to approach or what other people think of me. Actually I don't care if I have to cold approach or get a nightlife job or whatever, by any means necessary.
Gabo wrote: I wish there was a way to easily telling sexually available girls from sexually unavailable ones.
There is, sort of: super strong eye contact. You'll encounter it at lot more at night in bars/clubs, and obviously it's not 100%. But in my experience the girls who've given me strong eye contact pre-approach have turned out to be WAY more likely to be dtf.
And did Chris have a "trippin" phase? That's funny if he did, it's the first I've heard of it.
Everybody wants to go to heaven but nobody wants to die.
And did Chris have a "trippin" phase? That's funny if he did, it's the first I've heard of it.
Nah, I just made that up. He had a party hard phase tho, and I believe that some of the posts, specially the early ones, were more for fun than actually applicable advice. Sometimes I wonder how he made up some of the crazy AA drills lol.
Eye contact: I know, but I rarely get strong eye contact (more than 3 seconds). Maybe if I looksmax I get more eye contact, right now I don't stand out that much. And yeah, at night it is more likely to get eye contact, but I approach mostly during the day.
Overall productivity: 7/10
Definition of productivity/good time management: Spending all my time and will power available into high value activities (things that I'm good at), either increasing my skill on them (production capability) or creating a product (that is profitable in one way or another). Right now I'm a little bit stuck in increasing my production capability only, but I need to create more tangible results.
Seem like we're in a similar situation, I'm also looking to make money from my art and am very interested in 2d concept art//design. The main problem I've found with art is the time it take to get better at it, I do strongly believe the amount of time to reach a commercial level is longer than it takes in other professions, like the vast majority of illustrators are not working in professional jobs when they graduate art school and from what I've heard it takes them many more years before they get to the skill level where they're able to work as a professional which is my current dilemma, I'm on a course where I'm able to specialise in either illustration (concept art route) or graphic design, although concept art or digital painting is my dream I'm thinking of taking graphic design and working on my art on the side so I'm able to support myself while I'm working toward my goal of digital painting, it's a tough one but I quite like graphic design anyway and there do seem to be a lot more opportunities in graphic design from a career standpoint. I'd be interested in seeing some of your stuff for sure. I currently struggle with drawing from the imagination so I'm getting Scott Robertson's book on How to Draw from the imagination which comes highly recommended. Anyways, just thought it would be good to comment considering our similar interests. Oh yeah I do think Chris mentioned being on LSD in one of his posts hahaha
You are the second person I met on this forum that is into concept art/illustration, which is pretty interesting. Yeah, competition is tough and demand is low, like in any other pasion endeavor.
If you like graphic design do that, you will incorporate general visual communication knowledge that you will be able to incorporate in your art.. However, it will take you twice as long to get good at art, instead of 4 years it will be 8-10 years. I started in 2016 and still live with my parents, I do lightweight college, that's how I was able to do it.
If living with your parents is not an option, you can work and save as much as you can, then quit your job and take one year to exclusively study art. If you draw 12 hours a day you can get good in one year. You could also learn about business and get financially independent first and then work on your passion without the pressure to make it profitable.
Scott's Robertson book is a great one, I really recommend it to understand perspective and draw inorganic stuff from imagination. If you want to draw also human figures from imagination, I recommend looking into drawing lessons from the old masters by Robert Beverly hale, and studying artist from xvth to xviiith century and modern guys like the golden age of illustration and Kim jung gi, mehl amundsen, Karl kopinsky, katsuya Terada, Claire wendling.
Oh, and dont go art school, it's a waste of time and Money.
Hey Gabo, I like your work ethic. I also studied concept art. Weird how we find ourselves on GLL lol.
What type of concept art do you want to do? Props? Characters? Environments? Splash art? Are you building a portfolio now too? If you hard focus on one thing it'll increase your chances of getting a job faster. The industry is always looking for prop artists.
I would argue that going to university for art can be good. I loved my art college experience, it felt like I was in Hogwarts or the ninja academy in Naruto where everybody's competing to be the best lmao. But it also afforded me opportunities where I got interviewed by Blizzard, Pixar, and other big studios where they reviewed my art. I also have a shitton of friends who work in the video game and animation industries now who I met and got close to through school. You just have to research the right colleges and who graduated from there and where they work now.
But never take out loans, then college isn't worth SHIT.
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Kratom is next!
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